Just like other aspects of Tiny Glade, designing sound is an iterative process. Initially we even had four bespoke audio themes that could be selected in the game, including an instrumental one, and one made with mouth sounds only 😆 Those were fun, but we quickly settled on the one rooted in the real world - there’s just something viscerally pleasant about hearing all the bricks, rocks and paths responding to you, and it helps sell the visuals too. It sorta makes you intuitively understand the texture and weight of the building blocks.
Still, Tiny Glade is not about simulating reality - it’s about doodling charming dioramas. That’s why we blend the real with the playful - the subtle tippy taps, chess piece clacks, and the like 😄 When in doubt, we always let vibes lead the way!
If you are interested in the more technical details of our procedural implementation, I recently did a small showcase for the Save & Sound Steam festival to highlight a few ways we work the sounds into the game. You can see it, and more importantly, hear the examples in this YouTube video.
Thank you for reading, and I hope you have a great week!
Love,
💚
-Martin & the Tiny Glade team
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