That brings me to the topic of the release. We said we’d ship in 2024, and it’s 2024, right? Let me just put on my Production Lead hat for a moment… ok, all set 🎩 We have a plan and a launch window in mind. Woo! So, here’s the plan: we know we want to have a demo, so people can try the game, and see if it’s their cup of tea. Since we’ll have a demo, we will want to participate in a Steam Next Fest. The February one is too soon, so we’re aiming for the next one, in June. We want to launch shortly afterwards. Thus, our current guesstimate for Tiny Glade’s release window is Summer 2024. The exact release date will depend on whether we have any major issues to patch, or whether there’s a large game launching next to us, and possibly other factors: maybe we get lucky, and Steam offers to feature our launch on a specific day (anyone from Valve reading this? :D). So yeah, we’ll see how our plan survives contact with reality, but we have a decent degree of confidence (or yolo’ness). We’ll keep you updated!
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